Grow through four seasons
Spring blossom, summer gold, autumn leaves, snow on the roofs. Every season changes the land and what's worth planting.
A farm. A dog. A lantern to keep lit. Someone left you a farm at the edge of a quiet valley, with one condition: never let the lanterns go out. Grow through four seasons by day. By night, the Hollowed come out of the trees.
A year on the farm, a night at the fence, the Deep and Fort Callow, straight from the game.






Every day starts in the fields and ends at the fence line. In between, the valley is yours.
Spring blossom, summer gold, autumn leaves, snow on the roofs. Every season changes the land and what's worth planting.
A walled town of people starting again, guarded by old steam-men. Help them, keep their secrets, fall for one of them. They remember.
Sell what you grow, buy what you can't, and cook proper meals to keep you going through the long days.
A scruffy dog finds you every time you fall and drags you home. It smells trouble before you see it.
The Hollowed are the dead who got up again. By night they test your fences, and later in the year they stop waiting for dark.
Put up fences and walls where they come through, and mend what they break before the next visit.
Lay traps along the paths they take, so fewer of them ever reach the house.
Light pushes the dark back. Keep the lanterns burning and you'll see them coming.
Under the old town lies a mine with no bottom anyone has found. It's never the same twice.
The Deep shifts between trips, so every descent is a new one.
The further down you dare, the richer the ore for your tools and your defences.
Twelve pages lie sealed in glowing seams down the mine. Each tells a little more of what happened below.
The story runs across your first year in five chapters, and the choices you make change who stands with you when it counts. Or play Casual: no story, just the farm and the people.
No story. Just the farm, the seasons and the people of the valley.
The full story, with the Hollowed at your fences. The way Hollowstead is meant to be played.
Survival with real stakes. One fall can cost you the farm.
Chapter 1 is free to play. If you want the rest of the year, a single one-time purchase unlocks the full game, for good. No ads and no subscription.
Hollowstead is in development and coming to the App Store for iPhone and iPad. We'll link it here as soon as it's live.
Chapter 1 is free to play, with no ads. A single one-time purchase unlocks the full game. There is no subscription.
The dead who got up again after the Blight. They test your fences at night, and later by day too. Defences, traps and lanterns keep them out.
Yes. Casual has no story: just the farm, the seasons and the people. Survival and Hardcore bring the full story and the Hollowed.
An endless mine under the old town, with new floors on every visit, better ore the deeper you go, and the Lanternkeepers' pages to find. Every fifth floor has a quick way home.
No. There are no ads and no tracking, and the whole game runs on your device.