A four-weapon arsenal
Level-ups offer other hunters' weapons as well as upgrades. Carry up to three found weapons alongside your own, each with eight levels, and watch them fire together.
Carry up to four weapons at once, evolve them from boss treasure, read every attack's danger zone and break eight bosses across four cursed realms. Pay once, no ads, no timers, no account. 11 hunters on iPhone, iPad and Mac.
Waves close in from every direction and your weapons fire on their own. Each run escalates from a few stragglers to hundreds on screen, through the Cathedral Hollows, the Plague Quarter, the Eclipse Foundry and the Bellgrave Crypt. Read the danger zones, Phase Step through them, and push past the final boss into Overtime.








Every level-up is a choice, and no two runs of the same hunter end up alike.
Level-ups offer other hunters' weapons as well as upgrades. Carry up to three found weapons alongside your own, each with eight levels, and watch them fire together.
Take a found weapon to level 8, hold its paired passive, and the next treasure chest evolves it into something much louder.
Bosses drop treasure chests that roll one, three or five upgrades, and elites sometimes drop one too. Follow the golden beam.
Chargers lunge down marked lanes, casters hurl dark blasts, binders ring you in and brutes slam the ground. Every attack shows its danger zone first.
An active dodge with weight. Time it through an attack's telegraph and land a Perfect Dodge for a reward: the game pays out skill, not just running in circles.
Synergy passives, plus reroll, banish and lock on every level-up offer, mean two runs of the same hunter play nothing alike.
Bellgrave is a premium game that respects your wallet. Buy it once and it's yours. Nothing stands between you and the next run, and nothing nags you mid-fight.
Four cursed realms, eight multi-phase bosses and a longer game that keeps growing even when you lose.
The Cathedral Hollows, the Plague Quarter, the Eclipse Foundry and the Bellgrave Crypt, each with its own look and its own music.
Each boss seals you inside its ritual circle and changes its attacks as it weakens. Learn the patterns, then break them.
A per-hunter ascension ladder from Surface to Nightfall. Clear a depth, unlock the next, and chase mastery as the run gets meaner.
Permanent per-hunter perks that keep growing even when you lose. A bad run still moves you forward.
Killing the final boss doesn't end the run. The horde keeps coming: push your build until you're finally overwhelmed.
A completion grid where every run ticks a box, with an Arsenal Codex of every evolution you've found and a Nemesis list that remembers what put you down.
Hand the exact same run to a friend and dare them to do better.
Share a seed code or QR and a friend drops into the exact same setup: same hunter, same realm, same seed. Outplay me.
Every run ends with a shareable card stamping your hunter, depth and kill count. Proof, not trash talk.
Eleven hunters, each with a signature weapon and a feel of their own, and secret hunters whose weapons join your drafts once you unlock them.
Play with a PS5 DualSense, an Xbox controller or another MFi controller, or stay on touch. The left stick moves your hunter, one button triggers Phase Step, and every menu works from the controller with on-screen button prompts for your pad. Pick up the phone again and touch controls take over at once.
No. Bellgrave is a one-time unlock with no subscription, no ads, no battle pass and no energy timers.
Draft another hunter's weapon, take it to level 8 and hold its paired passive. The next boss treasure chest evolves it.
Share a seed code or QR and a friend gets the same starting setup, same hunter, realm and seed, then compare brag cards and outplay each other.