Swipe to change lane
Three lanes, one thumb. Slide across to line up a shot, grab a coin or leave a lane you don't want to be in.
A little courier. A big rooftop rescue. Sprint the sunlit skyways of a city gone quietly wrong, shoot the rogue machines before they slip past you, and bring every stranded courier home.
Elevated roads run clean over the rooftops, the sky is wide open, and everything is the cheerful colour of a good delivery day. Then the machines start coming the other way. You're the only courier still running, and the road ahead is yours to clear.




Everything is a swipe. You never have to aim, so all of your attention goes on reading the road.
Three lanes, one thumb. Slide across to line up a shot, grab a coin or leave a lane you don't want to be in.
Swipe up over a hurdle, down under a gantry. The road tells you which one is coming, and the cue lands before the obstacle does.
The courier shoots on its own, straight down its lane. Choosing the lane is the aiming.
Overdrive charges as you run clean. Release it and your fire pierces all three lanes at once for four seconds. Spending it at the right moment is the whole skill.
Health matters, but it isn't what kills you. Every rogue machine that gets past you counts as an escape, and the tenth escape ends the run with the city overrun. That one rule turns an endless runner into a job: you're not running away from anything, you're holding a line.
Rollers, hoppers, crabs, flyers and armoured rovers arrive in patterns that read from a distance and get meaner district by district.
Cargo gantries roll in with locks across all three lanes. Break the locks, pick your target, and don't let anything slip by while you're busy.
An escape isn't always final. The right buddy power recalls machines that got past you and buys back the run you thought you'd lost.
Pick the one that suits how you read a lane, then take it through three upgrade levels. Upgrade gates appear on the road mid-run, so you're choosing your build while you're still running it.
Balanced energy bolts, easy to aim and forgiving. The one to learn the road with.
Rapid twin fire. Fills a lane with shots and clears clusters before they close on you.
Heavy rail shots that pierce armour. Slower, but nothing armoured survives a clean line.
Mid-run pick-ups change what a lane is worth:
Your courier is built, not chosen. Every slot is separate, every part is earned with coins from the road, and nothing you bolt on changes the numbers — it changes who's running.
Out on the skyway there are couriers stranded in the middle of the road. Get to one and it joins you — and it brings a power you keep.
Take one buddy into a run and pair its power with your weapon. Rescue the same buddy three times and it earns its mint trim.
A fresh set of rescue quests every day, each worth coins. Two or three runs clears them.
Rescue Run is the boss-battle campaign and it's included. Endless Delivery strips the bosses out for players who just want the road.
Parts, kits, buddy skins and weapon levels all cost coins, and coins only come from running. There's always one more thing nearly in reach.
Robot Rooftop Run is free, and the whole campaign is in the free game. Nothing on sale makes the road easier to read or the machines easier to hit.
One optional, one-time mode unlock. Permanent, restorable, and entirely separate from the free campaign.
A one-time purchase that permanently doubles the coins you earn, for players who'd rather fill the catalogue faster.
A top-up for when you want that part now. Everything it buys can also just be earned.
Robot Rooftop Run is coming soon to the App Store for iPhone and iPad. We'll link it here as soon as it's live.
Yes. Rescue Run, the full boss-battle campaign, is free and included. Endless Delivery is an optional one-time mode unlock, and there is an optional coin pack and a permanent coin doubler. Every part, kit and weapon upgrade can be earned by playing.
No. No ads, no tracking and no account.
One thumb. Swipe left or right to change lane, swipe up to jump a hurdle and down to slide under a gantry. Your weapon fires on its own, so your thumb stays on the run.
Ten escapes. Every rogue machine that slips past you counts, and the tenth one ends the run. Losing health hurts, but it's the escapes that finish you.
On your device. Robot Rooftop Run doesn't collect any data, and purchases are handled by Apple.
No. The rogue machines pop into sparks and bolts. There are no people to hurt and no blood.
iPhone and iPad.