Hold and drag for your lane
Three lanes, one thumb. Hold and drag to line up a shot, grab a coin or leave a lane you don't want to be in.
Grab a jetpack, outrun the patrols and rescue your crew across a city of rooftops. Sprint three lanes with one thumb, fly over every danger, beat the bosses and build a robot that is entirely your own.
Elevated roads run clean over the rooftops, the sky is wide open, and the sun is low. Then the machines start coming the other way. The road ahead is yours to clear, and your crew is out there waiting to be rescued.




One thumb is all it takes. Your weapon fires itself, so all of your attention goes on reading the road.
Three lanes, one thumb. Hold and drag to line up a shot, grab a coin or leave a lane you don't want to be in.
Swipe up to jump cargo, swipe down to slide under gantries. The road tells you which one is coming.
The courier shoots on its own, straight down its lane. Choosing the lane is the aiming.
Overdrive charges as you run. Unleash it the moment the road gets mean.
Every machine that slips past you counts as an escape, and the tenth escape ends the run. You are not running away from anything, you are holding a line.
Bombers blast you if they slip past, spotters shell whichever lane you are in, and guardians shield the machines around them. Pick your target.
Patrols weave between lanes and armoured units shoot back. Heavy machines cost double if they escape. Late in a run, full-width barriers leave no lane to hide in: jump or slide.
Beat rotating bosses to free Echo, Aegis and Zip. But be quick, or the boss escapes with your crewmate.
Pick the one that suits how you read a lane, then take it further with upgrades and permanent specialisations.
Balanced energy bolts, easy to aim and forgiving. The one to learn the road with.
Rapid twin fire. Fills a lane with shots and clears clusters before they close on you.
Heavy rail shots that pierce armour. Slower, but nothing armoured survives a clean line.
Pick-ups change what a lane is worth:
Your courier is built, not chosen. Every part is earned with coins from the road, and nothing you bolt on changes the difficulty.
Beat a boss and a stranded crewmate joins you, bringing a power you keep.
Take one buddy into a run and pair its power with your weapon. Rescue the same buddy three times and it earns its mint trim.
Every district is graded S to C, and a clean one makes your next coins pay double.
Overclock a run with no blue drops, a shorter fuse, rush-hour traffic or a glass core, for up to twice the coins.
Every day brings a new road, the same for everyone, with a bonus for reaching district 3.
Coins come from the road, not your wallet, and every upgrade is earnable. Nothing on sale changes enemy health, difficulty or your skill.
An optional purchase that adds a mode without bosses, for players who just want the road.
A one-time purchase that permanently doubles the coins you earn.
A top-up for when you want that part now. Everything it buys can also just be earned.
Right now. Robot Rooftop Run is out on the App Store for iPhone and iPad.
Yes. The game is free to play. Optional purchases add an endless mode without bosses, a permanent coin doubler and coin packs, and every upgrade can be earned by playing.
No. No ads, no energy timers, no tracking and no account.
One thumb. Hold and drag to pick your lane, swipe up to jump and swipe down to slide. Your weapon fires on its own.
Ten escapes. Every rogue machine that slips past you counts, and the tenth one ends the run.
On your device. Robot Rooftop Run doesn't collect any data, and purchases are handled by Apple.
No. It is robots against robots: the rogue machines pop into sparks and bolts, with no people to hurt and no blood.
iPhone and iPad.